Island



A. M. QUICK. GAME APPARATUS. N 508,754 Patented Nov. 14, 1893.

Fig:

INYENZ'UE.

UNITED STATES PATENT OFFICE.

ALFRED M. QUICK, OF PROVIDENCE, RHODE ISLAND.

GAM E APPARATUS.

SPECIFICATION formingpart of Letters Patent N 0. 508,754, dated November14, 1893.

Application filed March 7, 1893.

To all whom it may concern:

Be it known that I, ALFRED M. QUICK, of Providence, in the county ofProvidence and State of Rhode Island, have invented certain new anduseful Improvementsin Game Apparatus; and I hereby declare that thefollowing is a full, clear, and exact description of the same, referencebeing had to the accompanying drawings, forming part of thisspecification.

The invention relates to improvements in game-apparatus where withnumerical games may be played, or problems solved.

The object of the invention is to provide a numerical game-apparatus bymeans of which records may be kept by the players of the numbers whichhave been used.

The invention consists in a game-board divided into symmetrical numberedspaces together with two or more series of disks or counters havingdistinguishing features in coloring or marking.

Figure 1 represents a plan view of the improved game-board showing themanner in which the same is divided and the numerals appertaining tothese divisions. Fig. 2 represents a View of one form of the disks, orcounters, which are in this case of different colors. Any number ofthese disks may be used.

In carrying my invention into practice *1 form a game-board A, such asis illustrated in Fig. 1 of the drawings, the face of the board beingdivided into six rows of spaces of which there are six in each row.These spaces are numbered from 1 to 6 in irregular order and the seriesof spaces marked 1 and 6 extending in lines diagonally from the cornersof the board to the center thereof.

Each of the numerals from 1 to 6 is represented six times and thenumerals in each line of squares are so arranged that their positionsare not opposite the similar numerals in the corresponding line at theopposite side or end of the board.

The disks B and 0, shown in Fig. 2 of the drawings, may have anyordinary distinguishing characteristics, but for convenience are hereinshown to be of different colors. Each player is provided with ten ofthese disks, but the numbers may be increased or diminished.

The game apparatus, as herein illustrated and described, is particularlyadapted for use in the numerical game, or problem, of what is Serial No,465,019. (No model.)

called forty-five, the object being for either player in his alternateplays to so place his disks, or counters, that the total representedwill amount to the number forty-five, while at the same time hisopponent will be obstructed from accomplishing this end. I

' At first sight the game appears simple as it is evident that thesquares can be covered at random and either player trust to luck toplace him in a position to make the desired forty-five at the last move,but if examined closely a system reveals itself which will enable aperson who knows it to surprise the novice at the game byinvariablybeating him playing either first or second hand and regardless of thefirst play or cover of the novice.

It will be observed that from the numbers 1, 2, 3, 4, 5, 6, threecouplets can be formed making 7, thus 1 and 6,2 and 5,-3 and 4; also bycounting down from forty-five by 7s a series of totals 45, 38, 31, 24,17, 10, 3, is obtained. Now let X represent the inexperienced hand and Ythe one who understands the game. If X plays first and covers any numberbut a 3, Y- can at once make the score 3 or 10; and then by followingevery play of X2, which will necessarily be on one of the three 7couplets mentioned,by covering the other numberin the couplet, Y canmake his score 10, 17, 24, 31, 38, 45, in order, and win. If X covers a3 first Y can also invariably win by covering a 4; then if X has notobserved the 10, 17, 24, 31, 38, and series of totals andcovers anynumber but a 3 for his next play, Y can at once make the score 10 or 17and win as above.

Having thus described my invention, I claim as new and desire to secureby Letters Patent 1. In a game-apparatus, a board having six rows of sixnumerals each irregularly arranged, and counters for covering thenumerals as described.

2. A gameapparatus consisting of the board A divided into a series ofthirty-six squares, each square having a numeral from 1 to 6, eachnumeral being repeated six times, and counters for covering the numbers.

In witness whereof I have hereunto set my hand.

. ALFRED M. QUICK. Witnesses: HENRY J. MILLER,

JOSEPH A. MILLER, Jr.

